I'm looking forward to the task and can hardly wait for the results!Īs a sneak peek here's a few of the photos before the tweaking and adjusting gets serious. I'll also be creating a special second pass bitmap for many of these files to really make the woodgrains jump to true 3D. To maximize performance, a relief should be defined. A relief with a resolution of 200 dpi will require 4x as much memory as the same relief with a resolution of 100 dpi. Relief size and resolution is directly related to the amount of memory required. The best of these will make it to the new texture DVD now in the works. If EnRoute is configured to use millimeters, this parameter is still defined in dots per inch. Each of these will be imported into EnRoute to create a routing file and then tested on the router to see how effective they are. It cuts all the way down all sides of the mask. Im thinking I may have to slice the 3D model into layers, and get a profile from each of those. Im attempting to create a path that starts at the highest point, and cuts a 'ring' at increasing deeper depths. Like that video though, I can only get paths that are linear. stl mesh then tool path it, with no luck. I am actually using Enroute, and have been playing with the relief cutting. I have been trying to make a mask relief and apply that relief to the. Radius starts at the highest point of the part or the top and rolls down to the bottom, again only 1 side has the radius. I will carefully go through the pictures, editing and tweaking them extensively to create a new series of woodgrain bitmaps. To cut the 4' radius though I have to ball nose it to be smooth. I took more than 400 pictures of all kinds of wood. Today I spent a good part of my day on a beach on Vancouver Island photographing driftwood. Black does nothing, white is raised by the value of the measurement entered. The answer is yes but the routed results will often be something quite different than you might imagine or expected and often not at all what you want.ĮnRoute translates the values of the photographs into height coordinates. I often get asked if photographs will work to create textures.
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